AI Insights · Timothy · October 2022
Top 5 Golf Games Performance in the US, Q3 2022
Discover the performance trends of the top 5 golf games in the US during Q3 2022, including weekly downloads, revenue, and active users.
In Q3 2022, the top 5 golf games in the United States showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each app fared during this period, based on data from Sensor Tower.
Golf Clash - Golfing Simulator
Golf Clash, published by Electronic Arts, experienced fluctuations in weekly revenue, peaking at approximately $1.7M in early July and maintaining a range between $1M to $1.6M throughout the quarter. Weekly downloads saw a peak in late July with 27.3K, followed by a gradual decline to around 17.6K by the end of September. Active users exhibited slight variations, averaging around 220K to 230K, with a notable drop to 202K in the final week of September.
Golf Rival - Multiplayer Game
Golf Rival, from Zynga Inc., had a steady weekly revenue, fluctuating between $635K and $890K, with a peak at $890K in late June. Weekly downloads were highest in early July at 41.1K, then dipped to 24.8K by the end of September. Active users peaked at 842K in late August but saw a decline to around 670K by the end of the quarter.
Ultimate Golf!
Miniclip.com's Ultimate Golf! showed a consistent range in weekly revenue, from $284K to $448K, with the highest revenue recorded in late June. Downloads peaked at 52.3K in late July, gradually decreasing to 26K by the end of September. Active users were relatively stable, ranging from 483K to 565K throughout the quarter.
WGT Golf
WGT Golf, published by WGT, had a steady revenue stream, averaging between $111K and $161K weekly. Downloads peaked at 31K in late June, then gradually decreased to around 21K by the end of September. Active users saw a consistent trend, averaging around 120K to 140K, with minor fluctuations throughout the quarter.
Golf Battle
Golf Battle, another title from Miniclip.com, recorded weekly revenue ranging from $61K to $99K, with a peak in early August. Weekly downloads reached their highest at 47.3K in early August, followed by a decline to around 24.5K by the end of September. Active users varied, peaking at 445K in early July and ending the quarter at approximately 333K.
For more detailed insights into these trends, visit Sensor Tower.